Insert FX Chains
Manual for Hex Composer v0.19.0. This is an archived snapshot. Corrections can be suggested on the current version of this page.
Insert FX gives a module its own local effects stack, layered onto that
module’s output without adding separate modules to the chain: every module
carries one, with up to 8 ordered slots shown in Module’s INSERT FX
section. Each slot holds one effect from the same 43-effect catalog wherever
it appears, and runs independent of the module’s own position in the signal
chain.
An empty slot’s effect type is NONE. Clicking + Add appends a new empty
slot; picking an effect from its type Selector fills it. A slot reorders by
dragging its grip, disables without being removed via its ACTIVE/BYPASSED
Rocker, and is deleted with its X.
Right-clicking a slot offers Copy Insert FX and two ways to paste what was
copied: Paste Insert FX replaces the slot you clicked, and Paste Insert FX as new adds a copy right after it, leaving the clicked slot as it was.
Pasting as new is unavailable while all 8 slots are in use. Modulation is not
copied, so a pasted slot starts without any.
Each slot’s own Mix sets how much of the effect blends back with what came
into the slot, from fully dry to fully wet.
Some effects work as a pair across slots. Dither set to Spread Only adds its pattern without reducing any colors, and a Palette Map placed later in the same chain then snaps each pixel to the nearest palette color, which dithers in the palette’s own colors. The two slots stay independent: reordering, bypassing or deleting either one only changes what the other receives.
A slot can also scope its effect to a circle instead of the whole frame, and melt into another slot’s circle when the two come close, regardless of what effect either slot runs. See Region.
FEEDBACK’s Insert FX chain adds one more choice per slot, not something the other 8 module types need to decide: whether the effect applies before or after the feedback loop itself. See Feedback.
Related: Signal Chain.