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Mixer Mode

Manual for Hex Composer v0.19.0. This is an archived snapshot. Corrections can be suggested on the current version of this page.

F3 toggles Mixer Mode: a live two-deck view built for performance, separate from the single-chain editing view the rest of the app defaults to. Each deck loads its own patch independently.

Mixing between the two decks is one of five modes: Crossfade / Blend, Luma Key, Chroma Key, Strobe, and Dirty Mix. Crossfade / Blend itself has five sub-modes (Crossfade, Add, Screen, Multiply, Difference). Dirty Mix splits its own behavior across two Selectors, a sum mode (Add or Difference) and an overflow mode (Clip or Wrap), rather than one flat list of variants.

Mixer Mode carries its own modulation, separate from the editing view’s: one LFO bank, one Envelope bank, and one Time bank, all shared across both decks, plus a single Mixer-wide undo/redo stack. Macros are the one deck-scoped source, four per deck, named A1 to A4 and B1 to B4. Each deck also loads a patch, which brings that patch’s own modulators with it. Right-clicking any mixer control offers the same Edit Modulation window as a patch parameter, using the Mixer’s own sources, and MIDI Learn. A dot marks each control that is being modulated.

H hides the on-screen controls for a clean output feed while performing; pressing it again brings them back. Escape reverses whichever of the two is currently true: it un-hides the controls first if H hid them, and only exits Mixer Mode once the controls are already visible.

A slim strip along the top keeps the REC and camera pill, the recording timer and the recording settings within reach, and Ctrl+Alt+R starts or stops a recording from the keyboard. While H hides the controls, a small red lamp in the corner shows that a recording is running.

Related: Signal Chain.