Skip to content

SPRITE

Manual for Hex Composer v0.19.0. This is an archived snapshot. Corrections can be suggested on the current version of this page.

Places an image in the chain: a loaded file (still image, sprite sheet, or video/GIF) or artwork drawn directly in the built-in pixel editor, then repeated as a single sprite, a tiled grid, a fractal, or a scatter of instances.

Parameter Control Notes
Source Selector File (loaded via the file picker) or Pixel Art (drawn in the built-in pixel editor).
Display Mode Selector Sprite, Tile, Fractal, or Scatter.
Blend Selector Add, Multiply, Screen, Difference, XOR, Replace, or Phoenix into the chain.
Position / Size / Rotation Pad, Knob, Wheel
Alpha Mode Selector Per-Pixel, Threshold, or Blend.
Tint Trough Color and amount, applied on top of the source image.
Repeat Count Trough Tile Mode’s grid size, or Scatter Mode’s instance count.
Depth / Scale Factor Trough Fractal Mode’s recursion depth and per-level scale falloff.
Sheet Animation Selector, Trough Off, Forward, Ping-Pong, or Random playback through a sprite sheet’s grid (columns, rows, frame count, and fps), independent of Display Mode.
Loop / Speed Rocker, Trough File input only. Speed runs 0 to 4.0x, forward only, same shape as SOURCE’s.

NOTE: with nothing loaded, the module adds nothing and the chain passes through unchanged in every Blend mode.

Related: Insert FX Chains, AUX Sends and Buses.