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Export Video

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Use File > Export Video... for a fixed-length clip without the dropped frames of an overloaded live recording. It renders the patch frame by frame from its beginning, taking as long as each frame needs. The live view pauses during export and continues from where it stopped.

Choose a preset with For, or set the format, size, frame rate, and quality individually. The output keeps the aspect ratio set in Settings > Output. Files use the folder and filename in Settings > Recording.

MP4 uses H.264. WebM uses VP9 and can preserve transparency with Transparent background. GIF repeats forever and uses one palette for the whole file; Smooth gradients reduces banding.

Live inputs do not continue during export. MIDI, OpenSoundControl, and macro values stay at their starting values. Cameras, NDI, Spout, and Syphon inputs hold a still image. Video clips advance with the export. Audio sources follow the patch’s song when Use song is on; otherwise they are silent. CV and Gate inputs are silent.

Perfect loop sets a repeat length in bars, beats, or seconds. Bars and beats follow the tempo. The export rounds the length to whole frames and, for bars or beats, adjusts its rendering tempo when needed to fit them. The dialog reports that adjustment.

The loop checklist identifies rates that do not complete whole cycles, motion that holds still, and inputs that cannot be reproduced. Snap adjusts the rates it can to fit the loop in one undoable step. A loop setting alone does not make every patch repeat: simulations, Datamosh and feedback can keep changing from one loop to the next.

Video crossfade blends the end into the start to soften that change. Content that already repeats passes through unchanged. This crossfade applies to the file; it does not smooth the live view’s loop point. Feedback and other processes with memory get a warm-up loop before the frames kept for the file.

The loop settings are saved with the patch and also affect built-in motion in the live view. See Perfect loop for the checklist, crossfade limits, and motion that follows the loop.

Choose Song... selects the patch’s audio file. With Use song on, the patch’s audio levels, frequency bands, SCOPE, and audio-triggered envelopes follow that file while rendering. Start sets where the song begins. Use audio length fits the clip’s length to the remaining audio.

Include audio track adds AAC sound to MP4 or Opus sound to WebM. With it off, the song still drives the picture. GIF has no audio track.

For a repeating loop, Audio crossfade controls the sound independently of Video crossfade. The dialog reports audio that ends before the video or needs fitting to the loop.

The song and its start point are saved with the patch. Use song and Include audio track are app settings. See Export Video controls for supported files and the full settings.

Related: Output and Recording, Modulation.