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3D Tilt

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Turns the whole image in 3D, like a card held in front of a camera. The controls are the same as POINTCLOUD’s camera, so a picture and a point cloud with the same settings turn the same way.

ParameterControlRangeNotes
Orbit / Tilt / RollWheel-180 to 180 degreesOrbit turns around the vertical axis; Tilt tips the top toward or away from you. Roll spins the image in its own plane before the other rotations. The outer, middle, and inner beads control Orbit, Tilt, and Roll, respectively.
BackSelectorShow, HideWhat shows while the image faces away. Show draws its back, mirrored like the back of a card. Hide leaves the frame see-through until it turns to face you again. Default Show. Can be modulated: it switches half way.
PerspectiveTrough0 to 20 gives the strongest perspective; 2 is close to flat. No effect until Orbit or Tilt turns the image.
ZoomTrough0.1 to 4Magnifies or shrinks the turned image around the middle of the frame. Lower it if a turn pushes corners outside the frame.
EdgesSelectorExtend, Empty, Mirror, TileWhat fills the frame around the turned image, as in Transform. Default Empty. Can be modulated.
FadeTrough0 to 1Fades the far parts of the image until they are see-through. 0 is off; higher values start the fade closer. Default 0.5.

With every angle at 0 and Zoom at 1, 3D Tilt leaves the image unchanged, whatever the other settings.

Empty leaves the frame around the turned image see-through. Like Transform’s Empty, that only shows a layer underneath when 3D Tilt sits in a generator’s own Insert FX; in an INSERT, SCOPE or FEEDBACK Insert FX the Output window shows it as black. See Empty areas.

Mirror and Tile repeat the image across the whole plane, out to the horizon. Far away the copies get too small to show cleanly, so Fade melts them away before they shimmer. The image itself, unturned, is never faded, and at the default Fade a single turned image keeps its full strength.

Extend stretches the outermost pixels outward. In perspective that draws streaks running to the horizon.

When the image turns edge-on, it fades out over the last degree or so instead of jumping, so a Tile plane sweeping through 90 degrees stays smooth.

  • Endless floor. Set Tilt to about -80, Edges to Tile and Fade to 0.5. The image becomes a floor stretching to a horizon across the frame. Modulate Roll to spin the floor under you.
  • Card flip. Route an LFO to Orbit with a full -180 to 180 sweep. Set Back to Hide for a card with a blank back.
  • Turning tunnel. Put 3D Tilt in a FEEDBACK Pre Insert FX with Zoom around 0.95 and a few degrees of Orbit and Tilt. Each lap turns the picture a little further away.

Related: Insert FX Chains.