Skip to content

Ripple

Edit this page Edit on GitHubDescribe a problem

Bends the image through moving water. Changes in the image and random raindrops make waves that travel outward and bounce off the frame’s edges.

ParameterControlRangeNotes
MotionTrough0 to 4How strongly changes in the image disturb the water. Small changes, such as camera noise, are ignored.
RainTrough0 to 20 /sRandom drops per second. Works with a still image.
Drop SizeTrough0 to 1Larger drops make broader waves; smaller drops make fine rings.
SpeedTrough0 to 20 freezes the water and stops new ripples.
SettleTrough0 to 1How quickly the waves die away.
RefractTrough0 to 1How strongly waves bend the image. At 0, only the shine remains.
ShineTrough0 to 1Light on wave crests facing the upper left.
ResetButton and LampFlattens the water. See Reset with modulation.

Clear lines and edges make the bending easier to see. On a soft, even image, increase Shine to see the waves.

Ripple runs at a third of the output resolution. Below 30 frames per second, the waves slow down.

In a Perfect loop export, Ripple warms up for one loop. Rain repeats its timing each loop. Use Video crossfade to blend any remaining difference between the end and start.