Bends the image through moving water. Changes in the image and random raindrops make waves that travel outward and bounce off the frame’s edges.
| Parameter | Control | Range | Notes |
|---|---|---|---|
Motion | Trough | 0 to 4 | How strongly changes in the image disturb the water. Small changes, such as camera noise, are ignored. |
Rain | Trough | 0 to 20 /s | Random drops per second. Works with a still image. |
Drop Size | Trough | 0 to 1 | Larger drops make broader waves; smaller drops make fine rings. |
Speed | Trough | 0 to 2 | 0 freezes the water and stops new ripples. |
Settle | Trough | 0 to 1 | How quickly the waves die away. |
Refract | Trough | 0 to 1 | How strongly waves bend the image. At 0, only the shine remains. |
Shine | Trough | 0 to 1 | Light on wave crests facing the upper left. |
Reset | Button and Lamp | Flattens the water. See Reset with modulation. |
Clear lines and edges make the bending easier to see. On a soft, even
image, increase Shine to see the waves.
Ripple runs at a third of the output resolution. Below 30 frames per second, the waves slow down.
In a Perfect loop export,
Ripple warms up for one loop. Rain repeats its timing each loop. Use
Video crossfade to blend any remaining
difference between the end and start.