Block Crunch
Breaks the image into blocks like damaged digital video. A share of the
blocks break: they slide or copy the block beside them, flatten into a few
colors, and let their color slip out in larger blocks. The pattern changes
Rate times a second. Blocks that don’t break are left exactly as they
are.
| Parameter | Control | Range | Notes |
|---|---|---|---|
Amount | Trough | 0 to 1 | How many of the blocks break. 0 leaves the image unchanged. Default 0.3. |
Blocks | Selector | 8 px, 16 px, 32 px | Size of the blocks. Can be modulated. Default 16 px. |
Shift | Trough | 0 to 8 | How far broken blocks slide, in blocks. Default 1. |
Repeat | Trough | 0 to 1 | How many broken blocks copy the block to their left or above instead of sliding. Default 0.25. |
Crush | Trough | 0 to 1 | Flattens broken blocks toward their own average color and down to a few shades. 0 leaves their colors alone. Default 0.5. |
Chroma | Trough | 0 to 1 | Color slips out of broken blocks in larger blocks of its own. Default 0.3. |
Rate | Trough | 0 to 30 Hz | How many times per second the broken blocks change. 0 keeps them still. Can be shown as the time one change takes. Default 4 Hz. |
Two Block Crunch effects break different blocks, even with the same settings. See-through parts of the image move with their blocks.
Perfect loops
Section titled “Perfect loops”With Perfect loop on, the
pattern follows the loop clock, so it repeats every loop when Rate fits a
whole number of changes into it. The loop check offers Snap when it does
not.
Recipes
Section titled “Recipes”- Broken stream.
Amountaround 0.15,Shift2,Crush0.7 andRatearound 8 Hz for a feed that keeps glitching. - Hits on the beat. Route an Envelope triggered by the kick to
Amount, so blocks break on each hit and the picture clears in between. - Smeared crunch. Put Block Crunch before Datamosh in the same chain: the broken blocks get dragged along with the movement.
Related: Insert FX Chains, Datamosh.