Drags the image along its own movement instead of showing each new frame.
Datamosh finds how each block of the picture moved since the last frame, the
way a video codec does, and moves the picture it is holding by that much. The
new frame itself only comes through at a Keyframe, or where Refresh lets
it.
| Parameter | Control | Range | Notes |
|---|---|---|---|
Keyframe | Button and Lamp | Shows the clean image again and moshes on from there. The Lamp flashes on every keyframe. See Keyframe with modulation. | |
Motion from | Selector | This picture, AUX 1 to AUX 8 | Where the movement comes from. This picture uses the module’s own image; an AUX bus moves this image with the movement of the picture sent there. A thumbnail shows the bus. When no module to the left sends to it, the panel warns and the image passes through. Default This picture. Not a modulation target: it is routing, like Morph’s Into. |
Style | Selector | Smear, Bloom | How the movement is used. Can be modulated: it switches half way. Default Smear. |
Blocks | Selector | 8 px, 16 px, 32 px | Size of the blocks that move together. Bigger blocks look coarser. Can be modulated. Default 16 px. |
Range | Trough | 4 to 64 px | The longest move per frame it looks for. Raise it for fast movement. Default 16 px. |
Refresh | Trough | 0 to 1 | Lets blocks that changed a lot show the new image. 0 never does; 1 always shows the new image. Default 0. |
Pour | Trough | 0 to 4 | Bloom only. How fast the picture keeps pouring: 1 at the speed things moved, 0 holds still. Default 1. |
Freeze | Selector | Off, On | Bloom only. On keeps pouring the way it does now and ignores new movement. Can be modulated. Default Off. |
At Mix 0 the effect is skipped. When Mix comes back up, or the slot is
switched back on, Datamosh starts again from the clean image, so it never
returns an old smear.
Styles
Section titled “Styles”- Smear moves the held picture by this frame’s movement. Things that move drag the old picture with them, and new things appear only as color smeared from what was there before.
- Bloom remembers the last clear movement of each block and keeps
moving the picture by it, so the image keeps pouring in those directions
after the movement stops.
Poursets how fast;Freezestops new movement from changing the directions.
Keyframe with modulation
Section titled “Keyframe with modulation”Keyframe fires like a simulation’s Reset: let the assigned value fall
below 0.25, then rise to 0.5 or higher. It must fall below 0.25 again before
another keyframe can fire. A synced square LFO keyframes once per cycle; an
Envelope triggered by a MIDI note or audio threshold keyframes on each hit.
See Reset with modulation.
A keyframe only replaces the held picture. The movement Datamosh has learned stays, so Bloom pours the clean image straight away.
When it starts clean
Section titled “When it starts clean”Datamosh holds a picture between frames, like a simulation. It starts again
from the clean image when the effect is added or switched on, when Mix
comes back from 0, after a patch load and when the output resolution
changes. Changing Blocks clears the learned
movement but keeps the picture. Moving or removing an Insert FX slot
restarts it.
Datamosh shares the simulations’ GPU memory limit. If it cannot start, its panel says so and the image passes through.
Perfect loops
Section titled “Perfect loops”With Perfect loop on, Datamosh carries on through the loop start, so it never snaps back to the clean image there. The loop check lists it as warming up for one loop: the export plays one loop first, so the file opens on a picture that is already moshing. Each loop still differs a little from the last, and Video crossfade blends that at the loop point.
To bring the clean image back at the same moment of every loop, drive
Keyframe with a synced LFO. See
Keyframe with modulation.
Datamosh or Fluid
Section titled “Datamosh or Fluid”Fluid also smears the image with its movement, but
like liquid: soft edges and curling flow. Datamosh is digital: the picture
moves in rigid blocks by whole pixels, keeps old content until a keyframe or
Refresh, and Bloom pours in straight, block-shaped streaks.
Recipes
Section titled “Recipes”- Mosh on the beat. Add Datamosh to a module showing a video with
movement. Route a square LFO synced to one bar to
Keyframe. Every bar starts clean and smears until the next. - Mosh into another clip. Add two
SOURCEmodules. In the first, load the clip whose movement you want and send it to AUX 1. In the second, load the clip whose picture you want, and add Datamosh withMotion fromon AUX 1. Keep the first module to the left of the second. - Pouring drift. Choose Bloom, let something move for a moment, then
turn
Freezeon. The picture keeps flowing in those directions until the next keyframe. - Half-broken video. Set
Refresharound 0.7: still areas stay clean, while blocks that change a lot come through and the rest smear.
Related: Insert FX Chains, AUX Sends and Buses, Block Crunch.